textures vs textureless

what would resoult in better performence? not using textures at all or using textures (multibale textures)?

  • textureless is faster but…

  • textureless in your case: default texture is assigned
    if you are facing performance issues
    using textures ,you can optimise by

  • using a texture atlas as textured objects look
    better :wink: for example this and this uses a single material mostly

  • using vertex colours.

  • and if you have the models export it as a single mesh from your 3d program uv mapped to your texture atlas

  • but still in the end depends on the style of your game if you really want no textures

Not using textures will provide a slight performance boost but a more noticeable video memory usage savings. Your game will have to be highly stylized to avoid using textures because in most games a ton of the detail comes through textures.

If you aren’t already pushing your max gfx memory or if CPU is your bottleneck then you probably wouldn’t even notice a difference.