I have a game I am making, and I want to have unlockable skins for the character, so I set it up to where I have an array of strings, and a window to browse through the strings, each string links to an image file which is named what the string is “.png”
All I would have to do is load string data into the arrays, but as far as I know PlayerPrefs doesn’t have an array saving function, but I was wondering if there was a way to Read all of the values within playerprefs that exist.
This way I could Search using a “for” loop, with an integer to find the strings saved, like “Skin0”, “Skin1” , “Skin2”, etc… But how would I do THAT? Because as far as I know you can’t do that either.
Any advice on saving data for games to begin with is still much appriciated.