Hi Everybody!
I’m creating a project for training (i’m a beginner) but i can’t rotate correctly ma player. I’ve tried with X, Y and Z axis, but nothing. It rotates every time in the wrong direction… Can u help me?
Thanks
Here is the code:
#pragma strict
var RotSpeed : float;
var rotOffsetX : float;
var Head : Transform;
function Start () {
}
function Update () {
/* Mouse X , PLAYER ROT, THE WRONG ROTATION! I've TRIED WITH Y,Z and X Axis, but it doesn't turn left/right*/
transform.rotation.y += RotSpeed * Time.deltaTime * Input.GetAxis("Mouse X");
/* Mouse Y, HEAD, the working code */
Head.localRotation.x += RotSpeed * Time.deltaTime * Input.GetAxis("Mouse Y");
}