Unity 4.6 UI Touch Detection

Hey, is there a way in Unity 4.6 how to detect whether Touch position is inside UI Rect like this?:

if (GUITexture.HitTest(Touch.Position)) return true;

I know there’s a RectTransform Component but due to Anchors, it’s coordinates arent in pixels from bottom-left corner. So I Tried something like this:

RectTransform SRTrans = this.GetComponent<RectTransform>();

            this.TouchAreaRect = new Rect(
                this.transform.position.x - SRTrans.rect.width / 2,
                this.transform.position.y - SRTrans.rect.height / 2, 
                this.transform.position.x + SRTrans.rect.width / 2, 
                this.transform.position.y + SRTrans.rect.height / 2
                );

This code is working for one of my UI Images, but it’s not working properly for other ones so is there a better solution like GUI Texture had a HitTest Method?

Well, I found out that I made mistake in defining new Rect of course which should be like this:

this.TouchAreaRect = new Rect(
                this.transform.position.x - SRTrans.rect.width / 2,
                this.transform.position.y - SRTrans.rect.height / 2, 
                SRTrans.rect.width, 
                SRTrans.rect.height
                );

I had problems with width & height, I dont know why I was trying to add position to it as well…