[C#]Collision whit lava kills player (Unity2D)

I am making a 2d game. and in this 2d game im trying to make it so that when the player tuches the lava he dies and im not getting it to work.

    using UnityEngine;
    using System.Collections;
    
    public class Collision : MonoBehaviour {
    	void OnCollisionEnter2D(Collision2D coll) {
    		if (coll.gameObject.tag == "Lava")
    			gameObject.destroy;
    		
    	}

}

this is what im trying to fix.

It is

 Destroy(gameObject);

and not gameObject.destroy.

So your code will become:

using UnityEngine;
using System.Collections;

public class Collision : MonoBehaviour {
    void OnCollisionEnter2D(Collision2D coll) {
    if (coll.gameObject.tag == "Lava")
        Destroy(gameObject);
    }
}