Can I apply an animation and animate the localPosition without the need of using nesting to achieve the same effect.
I don't understand the question. Animations always work on localPosition and localRotation. Can you perhaps elaborate and explain what you want to do?
Answer by Lucas Meijer 1
Nov 20, 2009 at 08:29 AM
I'm totally sure what you're asking, but if you want a character to say play a looping walk animation, and you then want to animate him around the scene, nesting the character inside a "controller" gameobject, and then animating the controller gameobject's position seems like a good approach.
Thanks. I have another situation, but it seems that nesting would be the way to go.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
No one has followed this question yet.
The name 'Joystick' does not denote a valid type ('not found')
variable has not been assigned?
Smooth transition from Camera1 to Camera2?
Stop animation when no more bullets
FPS: Scripting vs Animation