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Can I apply an animation and animate the localPosition without the need of using nesting to achieve the same effect.
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I'm totally sure what you're asking, but if you want a character to say play a looping walk animation, and you then want to animate him around the scene, nesting the character inside a "controller" gameobject, and then animating the controller gameobject's position seems like a good approach. Thanks. I have another situation, but it seems that nesting would be the way to go.
Nov 20 '09 at 09:13 PM
PaulT
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I don't understand the question. Animations always work on localPosition and localRotation. Can you perhaps elaborate and explain what you want to do?