How do I get the edge of an object from transform.position?

I wanted to slide a player along a rectangle by using transform.translate until it reaches the edge of said rectangle.

The problem is transform.position gives me a vector3 at the center of the transform not one side of it.
Does anyone know how I can get the positional value for the edge of one side of a rectangular transform?

I’ve made an asset to solve this problem

Move unity 2D objects with a single line of code
without worrying about scale ,sprite pivot , collider size or offset.

Example:

place the player at the start of the level using a single line of code:

player.MoveBottomLeft ( ground.GetTopLeft () )

Supports:

  • Sprite Renderer

  • Box Collider 2D

  • Circle Collider 2D

Asset Store URL: Object Edges 2D | 3D Characters | Unity Asset Store

Documentation: Object Edges 2D - Cyborg assets

Video Tutorial: Easily Move Unity Objects ( Object Edges 2D tutorial ) - YouTube

Hope it helps you & saves your time

if i understood right, you are using sprites and BoxCollider2D. Then you can get this information from collider center and size, say one edge would have an x value of, center.x + (size.x / 2).