PlayerPrefs dont load object again if destroyed

Hello everyone

I have my little game and now i have to save and load all things i did very well but i have 1 problem.
My Problem is that i have batterys, keys, coins etc. in the game and the player can collect them but how can i make to not load them again when the player has collected them

i use javascript

cheers skullbeats1

Set a bool on each GameObject. Save the bool in player prefs. In the start method check the bool. If the object has already been used then destroy it or don’t spawn it.