Idk what I did wrong. I’ve got code with “sNumber”. If sNumber is equal to 1 something happens, if 2/3/4/5/6 something different. If my sNumber option is finished it change snumber to 0 what starts xWP. Check this code:
IEnumerator xWP()
{
int i;
i = Random.Range (1, 6);
sNumber = i;
}
IEnumerator is the return type for a coroutine. Because of the nature of their implementation coroutines must be implemented over multiple frames. You can fake this like so.
IEnumerator xWP(){
int i;
i = Random.Range (1, 6);
sNumber = i;
yield return null;
}
Alternatively if you did not intend to write a coroutine then change the return type to void
void xWP() {
int i;
i = Random.Range (1, 6);
sNumber = i;
}
IEnumerator xWP()
{
int i;
i = Random.Range (1, 6);
sNumber = i;
yield return null;
}
if you specify a type in the function declaration, unity(or any other complier) will require a return value of that type (or null)
so
int onePlusOne()
{
int answer;
answer = 1+1;
}
would generate your error, but
int onePlusOne()
{
int answer;
answer = 1+1;
return answer;
}
would work correctly