Removing objects from GameObject array

I have a GameObject array. I’m trying to remove objects from it based on trigger. But the compiler recognises it as a GameObject and not an array. How do I convert the GameObject into an array? Here’s the code:

var tileArray : GameObject[];

var speed : float = 5;
var x : float;
var z : float;

var tile : GameObject;

function Update () {
	x = Input.GetAxis("Horizontal") * speed * Time.deltaTime; 
     z = Input.GetAxis("Vertical") * speed * Time.deltaTime; 
     transform.Translate(x, 0, z); 
	//Debug.Log("Position is " + transform.position.x + " " + transform.position.y + " "+ transform.position.z);
}

function OnTriggerEnter (other : Collider) {
		//Debug.Log("Triggered! " + other.gameObject.transform.position);
		tileArray += [other.gameObject];
}

function OnTriggerExit (other : Collider) {	

	for (var i = 0; i < tileArray.length; i++)
	{
		if (tileArray *== other)*
  •  	tileArray.RemoveAt(i); // Problem part*
    
  • } *
    }
    It throws me the following error:
    Assets/Scripts/CharacterMove.js(33,35): BCE0019: ‘RemoveAt’ is not a member of ‘UnityEngine.GameObject[]’.
    Thanks in advance.

RemoveAt is in System.Collections namespace so add the library to your code

using System.Collections;

for java script use this

var arr = new Array ();

this is the same questions use the link

q1

Considering UnityScript is js-alike, the solution would be:

tileArray.splice(i, 1);