I need to somehow calculate the edge perimeter of polygons. (If you are familiar with Maya, you can select a number of polygon faces, then select the “edge perimeter” - see image below)
I need to find the points along the “perimeter edges” so that I can use LineRenderers to draw this edge perimeter.
(please note, I need to support holes in the polygons, as pictured)
(right click - open in new window to get a better view)
Thanks for any help or ideas!