Once again, thanks for making it free so new people can join! Now on to a more bizzar question, about the license rules, so basically I went out today and purchased a PC laptop to replace a dead one, my MacBook Pro install is now useless since Maya 2008 binary only install no longer works and I can only have 1 full blown editor install which is on my iMac. All I really want to do is install the free version on my PC laptop for testing stuff I am building as tools for the Indy environment and it will also let me make sure that it wouldn't be restricted to pro so I could test there. Although the rules state that since I am a Pro owner, and a single individual, I can't mix licenses.
So, how would I do this then? I want to install and use the watered down version for testing purposes on the PC laptop, and just leave my Mac Desktop and PC Desktop only with Pro. I have pretty much abandoned my MacBook for developing with Unity since all of the configurations are now physically dead with it and Unity 2.6 Pro. So since I am an an individual with Pro I am pretty much done as far as installations and can't install a watered down version for testing tools written for the watered down version to make sure they are compatible with the watered down version right?
Not going to complain, just making sure I understand the license model.
Free version= Unlimited machine installs, unlimited OS installs, Pro version, no free versions allowed and strictly speaking 2 installs which is OS independent according to the license model. Do I understand this right?
Answer by Bampf
Nov 18, 2009 at 09:18 PM
Your understanding is correct. As a single developer you are limited to running your Pro license on up to two machines.
I suspect mixing Pro and Indy on the same project is probably more trouble than it's worth. If you are mainly interested in using the laptop for testing, I'd share a directory between the laptop and whichever Pro machine you are developing on. Then after creating a build you can hop over to the laptop and run the build to see how it looks. Obviously you wouldn't be able to use the (forthcoming) Unity profiler on the laptop in that case, but since you are getting by without it now that might not be a problem. :-)
(Also note: with multiple developers, the Unity license prohibits mixing Pro and non-Pro on the same project.)
Not so much about the pro part, I know about it, it is about a seperate machine to just install Unity on (not PRO), I have pro on my iMac and my Desktop PC, I want to install just Unity on my new Windows 7 Laptop to test stuff I am making as far as tools for the regular version. I am a single developer and the current license restricts to my understanding, me from having Pro on my 2 machines then install Unity regular on my PC Laptop. This is only because I am writing tools.
That said, it would be nice to also install regular Unity on my MacBook to test the tool that is used "inside" unity for assisting with code generation. This isn't about mixing a project between Unity Pro and Unity, this is about testing tools written for Unity for develoeprs to use in eitehr Unity or Unity Pro and make sure it works on PC and Mac.
Ah, that's an interesting point about developing Unity tools. Since the basic Unity is free, and you aren't developing WITH it but rather testing the ability to run in-Unity tools you developed with Pro, I'm guessing that there isn't a difficulty. I'd advise reading the EULA carefully for restrictions, then emailing Unity Technologies to confirm. Assuming they don't respond to this question themselves, please come back and post a summary of what you found out. In the meantime leave this topic as unresolved. Good luck!
Why is this not showing under unanswered, it is still unanswered. It simply doesn't show as unanswered, it is out of the unanswered queue, on top of that this is why I posted this in the answers forums is to actually get an answer, the EULA does not cover this or I wouldn't have posted it. I have emailed them and so far have gotten the same answer which is no answer at all. So email to Unity, post in the forums and post on the answers board, and yet no answer from Unity on this particular point.
It doesn't appear under Unanswered because one of the replies have been voted up. Lets keep further discussion here: http://answers.unity3d.com/questions/458/unanswered-questions-being-marked-answered/474#474
Answer by runevision
Nov 19, 2009 at 10:02 AM
The clause that a team can't mix Unity (free) and Unity Pro is meant to prevent situations where a team have more people working with Unity than they have Pro licenses. Our business model wouldn't work if, say, a 10+ person team of Unity Developers only bought a few Pro licenses but could still get all the advantages of Pro. A Pro license must be purchased for every person in the team (who uses Unity at all).
However, I think it's pretty safe to say that you won't get in problems installing and using Unity (free) as long as all persons on the team (just you in this case) have also purchased Unity Pro.
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Can SCM-managed projects created in Pro be opened/modified in Unity Free/Indie?
if my game really takes off, does Unity make a percantage?
Old Indie License, new purchase.