Is there a way to capture the audio from Unity into a file?
Answer by ericksson
Nov 18, 2009 at 06:57 PM
The only existent method that Unity API is offering is this:
static function ExtractOggFile (obj : Object, path : string) : bool
Saves an AudioClip or MovieTexture to a file.
Will save an Ogg Vorbis or Ogg Theora file at the specified path.
I never used it though, and I never seen it being used before. I hope it helps you. If you want to capture all the sound that you can hear at a specific time in Unity (e.g. multiple sounds playing at the same time) to a single audio file, I don't think there's any method of doing that.
I actually was looking for a way to capture all the audio playing when the game is running, oh well. Thanks.
Answer by animaytor
Mar 20, 2013 at 10:24 PM
if the unity file is running inside a browser, the audio is not recorded no matter what software you try to use!!!
Answer by miniklop
Jun 16, 2011 at 12:54 PM
for mac i can advise you Macvide ScreenCap (macvide.com/Macvide_screencap/), very easy and helpful progfor grabbing screen...
Answer by yoyo
Nov 25, 2010 at 05:27 PM
The fraps tool set captures audio and video from any running application, including a Unity game. It's very easy to set up and use.
Answer by Jessy
Nov 18, 2009 at 11:45 PM
You can use Soundflower (OS X, free) to route audio as you please. It's more complicated that Wiretap, because you need another app for recording, but it's free and has always worked perfectly for me.
I have never used Virtual Audio Cable, but it's apparently the Windows equivalent of Soundflower.
Also, Audacity runs on OS X, too, and would be an appropriate tool to use with either of these utilities, though it's redundant, given "What U Hear". Although I don't like Audacity, the tools I do like do not offer a simple "What U Hear" choice.
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