I’m making a relatively simple animated exploded view of a mechanical assembly. As the parts explode I want them to fade out completely. I am using Transparent Diffuse shaders for the part materials to allow me to set the alpha channel between 1 and 0 to animate the transparency. This works and and am happy with the animation.
However, when the alpha channel is set 1 (0% transparency) I can still see through some parts of the objects when I want them to be solid, like a standard Diffuse shader. Is this inherent when using Transparent Diffuse shader, and is there a way around this?