Unity3D SocketIO v1.1.0 connectivity?

Hi ,
I need a connectivity on socketio with any plugins . I use WebSocketServer , Pomelo and more .
error giving no handshake .
Is anyone give me proper and perfect solution for this problem?

Server page source mean Chat room ,
provide but i can’t connect with WebSocketSharp , pomelo , lot of sockets libraries.

<script>
	  var socket = io();
	  socket.on('rooms', function(rooms){
	  	$.each(rooms, function(idx, obj) {
				$("#room").append(new Option(obj.name, obj.id));
			});
	    
	  });
	  $('form').submit(function(){
	    socket.emit('chat message', $('#m').val());
	    $('#m').val('');
	    return false;
	  });
	  socket.on('chat message', function(msg){
	    $('#messages').append($('<li>').text(msg));
	  });
	  $(document).ready( function(){
	  	$('#myModal').modal('show');
	  	$('#joinChat').on('click',function(){
	  		$('#myModal').modal('hide');
	  		var username = $('#username').val();
	  		var room = $('#room').val();
	  		socket.emit('join', username, room);
	  	});
	  });
	</script>

//////////
WebSocket Source here

socket = new SocketIOClient.Client(“http://54.68.216.148:80/”);
socket.On(“connect”, (fn) => {
Debug.Log (“connect - socket”);

		Dictionary<string, string> args = new Dictionary<string, string>();
		args.Add("msg", "what's up?");
		socket.Emit("SEND", args);
	});
	socket.On("RECV", (data) => {
		Debug.Log (data.Json.ToJsonString());
	});
	socket.Error += (sender, e) => {
		Debug.Log ("socket Error: " + e.Message.ToString ());
	};

/////////////

Thank you .

Hi friends ,
This is solved by Socket IO version 1.0.
Actually ,
that’s depends on JS file of Server Side.
just parsing a data by JSON or Binary format as you wish.