I’ve got a simple scene set up with a ball with a rigid body attached. When the ball rolls down a slope the speed stays at a constant and doesn’t increase and pick up speed over time as it rolls as you assume it would. This is the only piece of code I have attached to it which simply moves it forward.
if(Input.GetKey("w")){
rigidbody.AddForce(Vector3.forward * 10);
}
Is there a simple answer to how to get it to increase in speed based on the enviroment.