How can i make when a sound trigger activates another dissapears ?

i have sound trigger 1 and sound trigger 2 How can i make the trigger 2 dissapear after the player passes through the trigger 1 and the oposite (when the player passes trigger 2 the trigger 1 dissapears) ?

you can use audio.Stop(); to stop sound or were you looking for something a little different?

bit of example script

		audio.PlayOneShot(scene1sound, 1F); // Scene 1 sound
		//Trigger2 starts here
		audio.Stop(); // Stop Sound
		audio.PlayOneShot(scene2sound, 1F); // Scene 2 sound
		//Trigger1 starts here
		audio.Stop(); // Stop Sound
		audio.PlayOneShot(scene2sound, 1F); // Scene 1 sound

here is the API with a lot of handy things when it comes to sound

Edit: Added link to AudioSource