hi i'd like to have a flash/flex app coexist with a unity app on one web page and have the flash/flex app to style a texture according to user input. then have the customized texture being applied to a unity model at runtime. how can that be done?
Answer by jonas-echterhoff
Nov 18, 2009 at 10:44 AM
Either that, or upload the texture to a server, and download it from Unity (which would be a waste of bandwidth, of course).
jonas, thanks for the hint. you say "in theory". do you consider this approach to be a practical approach as well?
Yes, it should be practical, unless you require some high texture bandwidth - ie, it would certainly be to slow to stream a movie from flash to unity, because of all the overhead involved. Plus, I never tried it myself, so you never know what kind of fun challenges you run into :)
Answer by Kuba
Nov 18, 2009 at 01:19 PM
Answer by PaulT
Nov 18, 2009 at 09:33 PM
This is something that I want to find out, but never got the time and need to do it. I think the way to go is to use Base64 encoding and decoding.
[update] Just saw that my last suggestion was already given.
Answer by burnumd
Jan 28, 2010 at 09:14 PM
Be aware, though, that to load a file directly from Unity, you'd have to serialize it as a string and recreate it in Unity or have your Flash/Flex store the image somewhere accessible and pull it down in Unity using the www class.
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