Hi there,
I have a 3ds model of a village and have imported this onto my scene. As originally anticipated, I knew my character would simply fall/walk through everything. For now, I’ve added a plane on the floor so that he can at least tread the village’s surface.
I wanted to know if there’s any possible in-built mechanic or efficient way of adding the necessary physics/colliders to my village model? I really want to avoid adding physics/colliders to every element of the village (such as fences, houses, slopes, hills etc). Is there a way of Unity detecting objects and obstacles of this model?
Many thanks for your time in advance.