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i have 2 models showing one avatar in different poses. how do i crossfade between these model to indicate that my avatar changes? thanks a lot, flexrails
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It sounds like you're looking for mesh morphing, which is something that does not come out of the box. If your mesh is modest in size, you could however script this manually using the Mesh class. basically make sure that both poses have the same amount of vertices, and slowly move each vertex from the position it has in pose1 to the position it has in pose2. If your avatar would have bones instead, this would become a lot easier. interesting thoughts. thanks. i think i go with 2 separate models crossfading them rather than morphing.
Nov 17 '09 at 11:21 PM
flexrails
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One more way to do it (not sure if it suits you):
I hope it helps ;). that's what i have in mind. is it possible to do the fadein/fadeout in parallel?
Nov 17 '09 at 11:19 PM
flexrails
You can do the fadein/out in parallel, that shouldn't be a problem. One thing that I feel is missing in the answer: You'd usually set the different avatars up with a common game object parent. That parent would then control the different avatars (fadein/out).
Dec 10 '09 at 05:03 PM
jashan
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