How to have two animations running at the same time

Hello!

I’m making a car driving game where I want to use a car model I have made in blender. In blender I have also made an animation for the wheels spinning that I want to have running whenever the car is running but I have also made a flip animation where the car flips over. I have no problem having them run separately but dont want the wheels to stop spinning when the car flip- animations is played.

Is there a way to do this in Unity? I have read about the animation.Blend function making it possible to run two animations at the same time but I don’t exactly know how to use it.

Thanks!

(This is an addition to the original question after further testing)
I have now sort of succeded by starting the wheelspin animation and then playing the car flip animation with animation.Blend(“Carflip_animation”). The flip-animation is now played and the wheels are still spinning, but the flip animation looks weird. Like it’s missing some frames of animation. Very stuttery.

You might want to look into additive animations: Scroll down to “Additive Animation Example”

It describes how to layer lean and walk animations, but it should work for your plan too, I guess.