Which is more demanding on a computer, lots of CCcharacters or lots of Rigidcharacters?

Even though I’m not working on some giant project I have a fascination with efficiency. So I’m wondering which type of character is easier on the system, a Character Controller or a Rigidbody.

It depends on the complexity of the controller. The controller could be more efficient if it’s really simple, or it could be slower if it’s doing a lot of calculations for more complex movement.

The best way to know is to just try out both the character controller you have in mind and the rigidbodies.