Object is Not Rendering Correctly in Unity(partial transparency)

Hey everyone, for a long time I’ve had this issue with all of my models where only part of the model will render in Unity. I have attached a screenshot to show my dilemma.

Thanks in advance!

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The model renders fine in Blender(bottom), but has issues in Unity(top.)

I think it has to do with the normals of your object in Blender. So inside of Blender, select the vertices for that brown square that’s not appearing in Unity and recalculate the normals to outside or something. Sorry I wish I had more info but the fact is I’m not a Blender expert, or a Unity expert for that matter. It might be whats happening here though so try it. Select all the vertices for that brown square and hit CTRL + n (recalculate normals to outside)