scene contains a GameObject named “Scene”,
but why do I get “Scene == null”? below:
How to modify this code to let scene != null?
public class MyEditor : Editor
{
[MenuItem("Custom Editor/test")]
static void test(){
Application.LoadLevelAdditive(“scene");
GameObject scene = GameObject.Find("Scene");
if(scene == null)
{
Debug.Log ("Scene == null");
return;
}
}
}