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I am trying to import an animated model from 3Ds Max with stepped key frames but when I view the animation in Unity the geometry is sliding back and forth. I am using Unity 2.1 which does not seem to have the animation curve editor that newer versions of Unity support. Is there anyway to fix this problem?
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No, Unity doesn't yet support import of stepped keyframes.
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Unity 3.0 can import stepped curves for positions tracks (but not for rotation or scale yet...).
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