So, I've got less than 5 lights, a terrain, 3 animated models with less than 3000 tris a mesh, a few low poly buildings, and a skybox.
Why is this stuttering really badly in the Web Player? We're in Firefox 3.5 on a Macbook Pro. Anyone know of anything I could be doing terribly wrong?
I've watched the Optimization video from Unite 2007, but I feel that might be a bit out dated.
asked Nov 16 '09 at 08:59 PM
First, how many bones in your animated models? (in case you have a crazy number!)
Second, there are a number of settings in the Terrain engine which can affect performance. To improve performance you can:
A screenshot or more detailed description of what your terrain is like might help solve the problem. Eg, how many splatmaps / grass textures / detail meshes etc are you using? How densely distributed are your trees?
There's a chance the above settings could solve your problem, if you have previously adjusted all these settings for maximum visual effect, and you have a lot of detailed tree meshes.
I also notice that you haven't mentioned any scripting in your post - are you using any custom written scripts, or just using built-in scripts from Unity's standard assets?