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Having Issues importing character rigged in bones (as well with another with joints). No dice. Only thing i get on import is model in it's "zero pose". If i alter C4D's FBX export prefs to export a FBX 5 compatible file. I do get a weird animation and some oddly placed polygons. Looked thru many posts on this blog, but i think i'm in version hell. Let me know what you guys think. C4D 10.1 to Unity3d 2.6 Thanks mates, Capn J
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You should be able to import the animation. Is the animation ik based or fk... if ik did you bake it before exporting? As a simple test.. create a cube in Cinema and create a couple of position/rotation keyframes. Import to Unity (you can chose how the animation is handled in the inspector... loop, ping pong etc and/or set up animation clips) and place in your scene. If that works the problem is most likely ik. If that still doesn't work, and you've followed all the steps in the docs http://unity3d.com/support/documentation/Manual/HOWTO-ImportObjectCinema4D.html (disregard the bit about joints not working... they work fine and are converted to bones by the .fbx exporter) perhaps you can post a small Cinema test scene which would make it much easier to isolate the problem. Good luck, Sam Hey man, thx for the reply. In further investigation, i've found that my same file exports fine from C4D 11, but not C4D 10.1. It looks like i need the new FBX exporter that comes with C4D 11. But i'm looking to see if there is the new FBX plugin for 10.1. Any thoughts?
Nov 20 '09 at 02:24 AM
Capn J
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dont use joint system, use bone system, unity works with bones and c4d have problems to transform the joints to bones.
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