I am trying to get the bool parameter named “Filling” to be true with this script.
using UnityEngine;
using System.Collections;
public class Scr : MonoBehaviour {
public Component anim;
void Start ()
{
anim = GetComponent<Animator>();
}
void Update ()
{
if(Input.GetButton("Fire1"))
anim.SetBool("Filling", true );
}
}
This gives me the following error message:[31439-screenshot+(1).png|31439]
‘UnityEngine.Component’ does not contain a definition for ‘SetBool’ and no extension method ‘SetBool’ accepting a first argument of type ‘UnityEngine.Component’ could be found (are you missing a using directive or an assembly reference?) (CS1061) (Assembly-CSharp)
Here is the view in Unity.
[31440-screenshot+(3).png|31440]
I have been trying to figure out how to do this all day, my last post wasn’t approved so I made this one more specific. Please help :(.