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I have several projects started in Unity 2.5 and converted back to 1.5 for iPhone. I keep doing this to ensure my apps can run as a Widget or iPhone app. I load and save them with the new version 2.6, and now Im not able to load them back to 1.5 iPhone. What can I do?
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I believe it's been mentioned on the Unity forum that Unity iPhone 1.6 will once again be compatible. I have the same problem, too, so I'm waiting for that release. Also on the forum, sounds like some people have obtained a 1.6 release candidate to avoid recent Apple rejections based on "undocumented" functions used in Unity iPhone 1.5. So if you have an iminent need, you can try contacting support@unity3d.com and see if you can early access to the next version of the next Unity iPhone.
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Can I ask for clarification on this point? Is there full round trip compatibility or just ability to import projects? There are a number of features in the 2.6 editor I would like to use use, like:
Is it feasible to use the 2.6 editor for iterative development, and every once in a while launch over to the Unity iPhone 1.5.1 editor to build & test on iphone? Is it not advised to work this way? If the project format is fully compatible, then I should be able to alternately load 2.6 or 1.5.1 as I wish. But if my assets get re-imported every time, or if it's not really "round-trip" compatible, then I would steer clear. Thanks for your help
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Unity for iPhone 1.5.1 is currently in beta testing which we are told will give it the ability to read Unity 2.6 projects, and vice versa. Estimated release: this week (November 16-22). Source: http://forum.unity3d.com/viewtopic.php?t=35744&postdays=0&postorder=asc&start=120
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If you can not load it please uninstall it.
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