transform.Translate seems to be doing almost exactly what I want it to, only instead of continuous movement over time, I want to translate an object along one axis, ONE time a set distance.
Ex: I have my camera pointing at the player, and I want to simply ‘translate’ the camera along its z axis to a specified distance FROM the player.
How can I do this? Should I be using something other than transform.Translate?
Here’s what I’m doing but it just makes the camera track away from the player infinity:
transform.Translate(0,0, distToPlayer, target.transform);