In my scene I have a Rocket object, one of its children is “MainEngineFlare” (see screenshot 1) [31217-2014-08-20+07_51_43-unity±+passangerlevel1.unity±+new+unity+project±+pc,+mac+&+linux+standalone_+.png|31217].
My problem is that with this Circle Collider I get other Physical behaviour of the parent Rocket (the Rocked slides on the platform when I apply side thruster instead of tilting due to friction). I cannot understand this. The moment I switch the Collider off, everything is as usual, the friction effect is back. But I need that collider trigger.
What am I missing here? I thought that Colliders used as trigger do not influence Physics, especially of other objects.