I have a player (with a box collider 2d and a rigidbody 2d) and a platform (with a collider2d);.
The problem is that when the player lands on the descending platform, instead of landing on the platform and staying there (what I want it to do), it bounces. It appears that when the two objects collide, the player’s descent stops so the platform continues without it, causing the bounce. Is there a simple way to stop this?
Here is a gif of the problem: Bounce Problem GIF | Gfycat