I’m making a game where the user taps to start and I have used the script below which works fine, but I have text fading in and out saying “tap to start”. The text doesn’t show up because the timescale is 0. Does anyone know how to just make the sprite show up but make the rest still frozen? I would really appreciate it.
Script:
using UnityEngine;
using System.Collections;
public class TapToStart : MonoBehaviour {
void Start () {
Time.timeScale = 0;
}
void Update () {
if(Input.GetMouseButtonDown(0))
{
Time.timeScale = 1;
}
}
}