trouble enabling children of a networked player

using UnityEngine;
using System.Collections;

public class NetworkManager : MonoBehaviour {

	public Camera standbyCamera;
	SpawnLocation[] SpawnLocations;

	void Start () {
		SpawnLocations = GameObject.FindObjectsOfType<SpawnLocation>();
		Connect ();
	
	}
	void Connect () {
		PhotonNetwork.ConnectUsingSettings("Version 0.0.1");
	
	}
	void OnGUI() {
		GUILayout.Label ( PhotonNetwork.connectionStateDetailed.ToString());
	}

	void OnJoinedLobby() {
		Debug.Log ("JoinedLobby");
		PhotonNetwork.JoinRandomRoom();
	}

	void OnPhotonRandomJoinFailed() {
		Debug.Log ("RandomJoinFailed");
		PhotonNetwork.CreateRoom( null );
	}

	void OnJoinedRoom() {
		Debug.Log ("JoinedRoom");

		InitialSpawnPlayer();
	}

	void InitialSpawnPlayer() {
		if(SpawnLocations == null){
			Debug.LogError ("No spawns available, Go fix it");
			return;
		}

		SpawnLocation mySpawnLocation = SpawnLocations[Random.Range(0, SpawnLocations.Length)];
		GameObject myPlayerGO = (GameObject)PhotonNetwork.Instantiate("PlayerMainA1", mySpawnLocation.transform.position , mySpawnLocation.transform.rotation, 0);
		standbyCamera.enabled = false;
//multiple components need to be activated/enabled after the player joined
		((myPlayerGO.FindChild("FPS_Player")).GetComponent("FPSPlayer")).enabled = true;
		((MonoBehaviour)myPlayerGO.FPS_Player.GetComponent("Horizontal Bob")).enabled = true;
		((MonoBehaviour)myPlayerGO.FPS_Player.GetComponent("Vertical Bob")).enabled = true;
		((MonoBehaviour)myPlayerGO.FPS_Player.GetComponent("Ironsights")).enabled = true;
		((MonoBehaviour)myPlayerGO.FPS_Player.GetComponent("FPSRigid Body Walker")).enabled = true;
		((MonoBehaviour)myPlayerGO.FPS_Player.GetComponent("Drag Rigidbody")).enabled = true;
		((MonoBehaviour)myPlayerGO.FPS_Camera.GetComponent("Smooth Mouse Look")).enabled = true;
		((MonoBehaviour)myPlayerGO.FPS_Weapons.GetComponent("Player Weapons")).enabled = true;
		((MonoBehaviour)myPlayerGO.FPS_Weapons.GetComponent("Gun Sway")).enabled = true;
		myPlayerGO.FPS_Camera.transform.FindChild("Main Camera").gameObject.SetActive(true);
	}
}

What am I doing wrong when I am enabling the components at the end?
I’m getting errors like
“Assets/Scripts/NetworkManager.cs(48,92): error CS1061: Type UnityEngine.Component' does not contain a definition for enabled’ and no extension method enabled' of type UnityEngine.Component’ could be found (are you missing a using directive or an assembly reference?)”
and
“Assets/Scripts/NetworkManager.cs(57,28): error CS1061: Type UnityEngine.GameObject' does not contain a definition for FPS_Camera’ and no extension method FPS_Camera' of type UnityEngine.GameObject’ could be found (are you missing a using directive or an assembly reference?)”

i fixed it with
MonoBehaviour scriptComponents = myPlayerGO.GetComponentsInChildren();
foreach(MonoBehaviour script in scriptComponents) {
script.enabled = true;
Debug.Log (“Enabling Scripts”);

		}