Do runtime errors slow down your game?

Compile errors ofcourse wont let my game run at all but once my game runs. Should I really bother about the errors that come up, if it doesn’t cause me any problems with playing?

[30982-errors+snap.jpg|30982]

can you give us a screenshot with the stats window ?(while its running) and what kind of compiler error do you get ? usually it just stops a part of a script or the whole script.

I’m not sure if it really effects performance. I imagine it would but that depends on the error. But it could just crash the game. A null reference error in your screenshot you should fix. It’s quite easy. Just do a check before running your code

if(yourReference != null) {
//run your code using the reference
}