Im trying to unzip some stuff in an script, but the GZipStream is throwing an exception (im on a mac):
at (wrapper managed-to-native) System.IO.Compression.DeflateStream:create_z_stream (System.IO.Compression.CompressionMode,bool)
at System.IO.Compression.DeflateStream..ctor (System.IO.Stream compressedStream, CompressionMode mode, Boolean leaveOpen, Boolean gzip) [0x00000]
at (wrapper remoting-invoke-with-check) System.IO.Compression.DeflateStream:.ctor (System.IO.Stream,System.IO.Compression.CompressionMode,bool,bool)
at System.IO.Compression.GZipStream..ctor (System.IO.Stream compressedStream, CompressionMode mode, Boolean leaveOpen) [0x00000]
at System.IO.Compression.GZipStream..ctor (System.IO.Stream compressedStream, CompressionMode mode) [0x00000]
at (wrapper remoting-invoke-with-check) System.IO.Compression.GZipStream:.ctor (System.IO.Stream,System.IO.Compression.CompressionMode)
at GZIPDecompressor.Decompress (System.Byte data) [0x00042] in /Users/peterbjornx/runescape client 3/runescape client/assets/runescape scripts/cache/GZIPDecompressor.cs:20
Could you add the actual calling code that you use when you get this exception, as well as mentioning on which target platforms this would need to run (webplayer, standalone only etc).
Answer by Zyxil
Oct 19, 2010 at 12:55 AM
After LOTS of research and testing (and hair pulling, and begging), my opinion is to use DotNetZip. You need to copy some .dlls out of the mono framework to get it to work with built .exes.
Here is my Q that describes this:
Answer by drozzy
Jan 27, 2010 at 04:00 AM
Only if we could use some kind of search engine!
You know, this is the top google search result for "unity monoposixhelper" at the moment. This snarky response isn't doing the unity community any favors.
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