Is it possible by debugging with MonoDevelop to find out which script has changed variable in Unity’s built-in component?
For example, I have a project that has 10 script that possible change AudioSource.volume variable on a gameobject’s component. Of course, I don’t want to read every 10 script to find out which line has changed the AudioSource.volume variable. That’s why I want to know is there a way debug with MonoDevelop which shows the line of code that changed the variable or call stack every time when the AudioSource.volume variable has changed.