Enable logging in custom script (Photon Server)

Is there something I need to do to enable logging other than: using ExitGames.Logging; and private static readonly ILogger log = LogManager.GetCurrentClassLogger();?

I’m editing the default LoadBalancing server created by ExitGames and log.Debug() works in all other scripts except for the one I just created.

readonly ILogger log = LogManager.GetCurrentClassLogger();?

this is enough.
please check your log4net.config, may be your logger is suppressed there

The following is needed in the server’s log4net.config as well as setting the log manager within the class.

<logger name="Your.Custom.Class.Name">
  <level value="DEBUG" />
  <appender-ref ref="LogFileAppender" />
</logger>