Im creating a 2d game. I wanted to make a script which would choose random amount of time and would choose random sound. And it lags when i use this script. Can this be because of too many Random.Range commands ?
Script:
var CanGroan : boolean;
var Groan1 : AudioClip;
var Groan2 : AudioClip;
var Groan3 : AudioClip;
function Start () {
WaitFirstt();
}
function Update () {
if(CanGroan == true) {
var SoundSel : int = Random.Range(1,3);
if(SoundSel ==1) {
audio.PlayOneShot(Groan1);
}
if(SoundSel ==2){
audio.PlayOneShot(Groan2);
}
CanGroan = false;
Groan();
}
}
function Groan() {
var WaitGroan : int = Random.Range(10,19);
yield WaitForSeconds(WaitGroan);
CanGroan = true;
}
function WaitFirstt() {
var WaitFirst : int = Random.Range (7,15);
yield WaitForSeconds (WaitFirst);
CanGroan = true;
}