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AudioSource.ignoreListenerVolume working in 2.6?

We are using AudioListener.volume to reduce the volume off all sounds in the game and then use AudioSource.ignoreListenerVolume to have a specific sound play at full volume. This worked great in 2.5 but no longer seems to work in 2.6. Anyone else seeing this issue?

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asked Nov 05 '09 at 02:10 AM

Trojan95 gravatar image

Trojan95
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2 answers: sort voted first

This is a confirmed bug in 2.6. It'll be fixed in the next upcoming release. Meanwhile the obvious workaround is to iterate over all AudioSources in the scene, except the specific sound, and set their volume to a lower value.

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answered Nov 07 '09 at 01:54 PM

Sren Christiansen gravatar image

Sren Christiansen
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Looks like a bug. File a bug report with a project that shows the issue?

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answered Nov 07 '09 at 11:13 AM

Aras gravatar image

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asked: Nov 05 '09 at 02:10 AM

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Last Updated: Nov 05 '09 at 02:10 AM