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We are using AudioListener.volume to reduce the volume off all sounds in the game and then use AudioSource.ignoreListenerVolume to have a specific sound play at full volume. This worked great in 2.5 but no longer seems to work in 2.6. Anyone else seeing this issue?
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This is a confirmed bug in 2.6. It'll be fixed in the next upcoming release. Meanwhile the obvious workaround is to iterate over all AudioSources in the scene, except the specific sound, and set their volume to a lower value.
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Looks like a bug. File a bug report with a project that shows the issue?
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