After designing a new scene, ensuring fantastic quality, changing camera rendering to diferred, I’ve obtained shadows that look pretty cool. My spot light preferred distance is about 100. Downside, is that the shadows start at a minimum of 4 unity’s from the player, meaning anything you’re up close to is fully penetrated by the light. To add injury to insult, the shadows can half show on objects, which is clearly not something anyone would want. I find the shadows work pretty well so long as I run up to 10 unity distance spot lights, but that’s ridiculously short. I’ve scanned quality settings, camera rendering tricks, I simply can’t find a balance to get ranged spot light with good enough looking shadows.
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I need some kind of middle ground, or solution to the shading problem. I really dislike penetrating flashlights, and a good real-time shadowed flashlight is always an eye catcher in games.