Terrain issues, renders in pixelated yellow

I have a terrain created by a .raw heightmap. At some point it stopped being showing up a plain grey color and has since only appeared in a bright pixelated noisy pattern that is constantly shifting.

  • I’ve tried recreated it, but all new terrains also appear in this way.
  • I have one directional light in the scene, but turning off this light doesn’t effect this strange texture. All other objects in the scene behave correctly.
  • I am attempting to run the Substance Terrain Editor script from the asset store. I’m suspicious that it may have caused this issue in some way as it started around the time I first applied the script.
    [30551-screen+shot+2014-08-06+at+8.52.36+pm.jpg|30551]

I’m surprised nobody replied. I had your same issue and was looking for a solution. I also couldn’t find one. I thought it only allowed for one terrain in the scene at a time, because that’s all that worked for me. It seems to me the issue is related to lighting, but I still have no definite answer.

I was using SteamVR plugin develop VR game and had the same issue, I tried change the Color Space does not work for me. I closed the Unity and recover the terrain data from back up file it worked.