I have a terrain created by a .raw heightmap. At some point it stopped being showing up a plain grey color and has since only appeared in a bright pixelated noisy pattern that is constantly shifting.
- I’ve tried recreated it, but all new terrains also appear in this way.
- I have one directional light in the scene, but turning off this light doesn’t effect this strange texture. All other objects in the scene behave correctly.
- I am attempting to run the Substance Terrain Editor script from the asset store. I’m suspicious that it may have caused this issue in some way as it started around the time I first applied the script.
[30551-screen+shot+2014-08-06+at+8.52.36+pm.jpg|30551]