Greetings!
I have some problems with displaying player’s name from the clients side. Ive been trying to deal with it for 3 days — still no result.
Thats my code:
Vector3 screenPosition, cameraRelative;
void OnGUI()
{
networkView.RPC("Show", RPCMode.AllBuffered, this.networkView.viewID);
if (cameraRelative.z > 0)
{
Rect position = new Rect(screenPosition.x, (Screen.height - screenPosition.y) * 0.75f, 100f, 20f);
GUI.Label(position, "Avatarchik");
}
}
[RPC]
void Show(NetworkViewID v, NetworkMessageInfo i)
{
NetworkView view = NetworkView.Find(v);
if(view.owner != i.sender) // if(!view.isMine)
{
screenPosition = transform.Find("Camera").GetComponent<Camera>().WorldToScreenPoint(view.transform.position);
cameraRelative = transform.Find("Camera").GetComponent<Camera>().transform.InverseTransformPoint(view.transform.position);
}
}
…yet each person sees own name at own position. Please help me!
Sorry for my bad Eng