Lens Flare bug, sinks into colliders when moving

( Using Unity 3.5.7f6 )

I have two lense flares as headlights on my car. They work correctly at low speeds, but when exeeding a certain speed, the lense flare starts flickering and as the speed increases, disappers completely (because it’s sinking into the collider behind it).

It looks like the brightness increases and decreases very fast and at the same time it fails to “keep up with the car” so it keeps sinking into the car collider behind it…

Edit:
This is still bugging me, because the only way to get past this is to use the zoom value from the camera script to adjust the lens flare brightness, which doens’t work for cameras that does’t have a script attached and other objects thats far away from the camera.

I still think its really wierd that no one else has ever had this problem. Am I the only one who has tried to make headlights in Unity 3?

A car needs a collider, he headlights needs to be infront of that collider… even calculating the distance from teh camera to the car results in this bug.

You need to make sure that the point lights (that is assuming that you are using point lights to generate your flares) are parented to the colliders in your car and have no physics components attached to them that may cause them to move back.