I’m trying to create a primitive capsule gameobject, that changes height and radius when I type in corresponding numbers. However, changing the “localScale” variable will deform it, makes it looking non-capsule-like.
I want to change the height and radius in a way you do it in the CapsuleCollider. However, capsule collider doesn’t appear on the gaming view. Is there a way to make the collider show(not only the lines, but filled with color)? Or is there a way to change the height of the capsule without deforming it?
Sorry for my poor English. I would really appreciate your help.