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How can I protect my own webplayer so that other sites cannot use it? Kind of "copy protection"?
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Although this is not a 100% solution, but as a headstart, read here about checking the URL values: http://unity3d.com/support/documentation/ScriptReference/Application-absoluteURL.html as well as this: http://unity3d.com/support/documentation/ScriptReference/Application-srcValue.html and further watch Tom Higgins Unite '07 speech about that topic: http://unity3d.com/support/resources/unite-presentations/developing-content-for-the-web
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Maybe this could help ;) http://blog.gfx47.com/2011/03/22/secure-your-unity3d-web-applications/
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