Small textures or one large texture?

I am trying to make a visually stunning game (cause I’m a freak about graphics) and I don’t think unity is the best engine to use, so I am using blender to create 2D representations of 3D objects, which I will then map onto planes.

To cut to the point, I am making the game as images rather than 3d objects. I know textures take up huge amounts of memory, so for performance issues, is it better to have lots of small textures combined in a shader, or one big texture for the entire map?

And is there anything I can do for the textures to make them use less space? 5mb per texture is too big for one map!

I’m stumped and any help is greatly appreciated.

Thanks. :slight_smile:

You could use multiple, re-usable images, and compose the backgrounds with lots of those individual images.

One good example is the Wii game “Muramasa”, which uses fairly large image elements, but those elements can be repeated and layered in 3D if necessary, creating complex and beautiful backgrounds like this.

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Bro… you have like no clue what you’re talking about. One large texture is best. Also, 5mb is too much… that’s why you compress it with Photoshop or some other photo editor.