BCE0019: 'Add' is not a member of 'UnityEngine.Transform[]'

I need help with a problem I get in my code. I am writing a code to generate a maze using Prim’s Algorithm. This is the code I get the error on: `function SetAdjacents()
{
var x : int;
var y : int;

for(x = 0; x < size.x; x++)
{
	for(y = 0; y < size.y; y++)
	{
		var cell : Transform;
		cell = grid[x,y];
		var cScript : CellScript = cell.GetComponent(CellScript);
		if(x - 1 >= 0)
		{
			cScript.adjacents.Add(grid[x-1,y]);
		}
		if(x + 1 < size.x)
		{
			cScript.adjacents.Add(grid[x+1,y]);
		}
		if(y - 1 >= 0)
		{
			cScript.adjacents.Add(grid[x,y-1]);
		}
		if(y + 1 < size.y)
		{
			cScript.adjacents.Add(grid[x,y+1]);
		}
	}
}

}`

I get the error on all the lines of codes that say cScript.adjacents.Add(etc.) The cScript that I take the variable adjacents is here:

#pragma strict

var adjacents : Transform[];
var position : Vector2;
var weightCell : int;

function Start () {

}

function Update () {

}

I haven’t done much with the second script.
Thanks for your help!

The built-in arrays are fixed size and do not support an Add() function. The usual recommendation for what you are doing is to use the .NET generic List class instead of built-in arrays. Here is a doc that describes the many collection types available to a Unity programmer:

http://wiki.unity3d.com/index.php?title=Which_Kind_Of_Array_Or_Collection_Should_I_Use%3F