Problems with materials import from Maya

Hello everyone!

i’ve spent the entire day trying to fix this problem.

when importing my character asset from Maya into Unity in fbx format I lost textures on my materials. So as far as I know I have to import my textures manually and attach them to my imported materials.

But this is where it goes wrong, my materials aren’t at the same place in Maya and Unity.
Once imported into Unity they ‘slip’ at a different location.

Here is a picture http://hpics.li/db32f17 to show you the problem. I’ve watched dozen of tutorials about Unity Imports but not a single referenced my problem.

If anyone can help I’ll be really be grateful. thank you!

unity 4.3.2f1 &
maya2015

I’ve had the same problem too but found a way to fix it. First you want to Merge the texture on the model in Maya. Switch to Polygons menu if you are not there and then go to Edit UVs > Merge UVs. Save your scene as Maya binary and upload into Unity. Unity should create a folder named material in the location you will upload the model. Do no change the values of the material, just place it into the model. That worked for me.