hi, i have problem with activate gameobject, i try use GameObject.active = true;, GameObject.SetActive(true); and nothing work but when i write it with false it work, why is it? here is code what i use:
#pragma strict
static var speed = 0;
var particle : GameObject;
function Start () {
}
function Update () {
particleSystem.startSpeed = speed /20;
if(speed == 0) {
particle.SetActive(false);
}
else {
particle.SetActive(true);
}
}